Mar 24, 2006, 10:54 PM // 22:54
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#1
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Frost Gate Guardian
Join Date: Jul 2005
Location: boston o.o
Guild: Pros At Inactivity [bleh]
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incredibly let down by c2 so far
is anyone else incredibly let down by what theyve seen from chapter 2 so far? i know i am. the new classes are fun, and i like the new environments.... but the 'pvp missions' are absolutely atrocious. as if playing random arena in prophecies wasnt bad enough, NOW we have 8-12 people running around aimlessly with no form of organization or build. i can see where the pvp missions would be fun if you could for a group for it with some guildies, and actually run a build, but not as it stands right now. and all i have to say about alliance battles is "WoW Battlegrounds".
please refrain yourself from flaming me and saying things along the lines of "you just suck at gw." ive heard it all already, and it doesnt float.
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Mar 24, 2006, 10:56 PM // 22:56
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#2
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Give it some time, I'm sure it will get better as people improve.
Plus, who knows, maybe it will change before the release.
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Mar 24, 2006, 11:12 PM // 23:12
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#3
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Underworld Spelunker
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Quote:
Originally Posted by jimmyhats
please refrain yourself from flaming me and saying things along the lines of "you just suck at gw." ive heard it all already, and it doesnt float.
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hellooo mr elitest expert.
NEWSFLASH
MAYBE THEY ARE LOOKING AT GW FOR THE VERY FIRST TIME AND THEREFORE DONT HAVE A CLUE.
WAIT TIL RELEASE THEN YOU AND YOUR ....GUILDIES CAN SHOW HOW GOOD YOU ARE by pawning them
GIVE THEM SOME SLACK
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Mar 24, 2006, 11:15 PM // 23:15
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#4
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Ascalonian Squire
Join Date: Feb 2006
Location: Canada
Guild: Clever Guild Name
Profession: Mo/Me
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Wow, 8-12? I'm lucky if three of them actually stick around if we're not winning by a landslide in thirty seconds.
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Mar 24, 2006, 11:19 PM // 23:19
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#5
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Lion's Arch Merchant
Join Date: Mar 2006
Location: A pleasant place that needs more rain. T_T
Guild: The Rose Society
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Oi vey. Yes. Preview.
And remember the invite thing? A lot of people that have never played Guild Wars- heck, a lot of people that have never played an MMORPG in their LIFE might be in this.
Just give 'er time.
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Mar 24, 2006, 11:19 PM // 23:19
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#6
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Krytan Explorer
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If I wanted to play Random Arena, I'd play Random Arena. If this is the way these "competitive" missions are going to be handled, I'd like to know now so I can cancel my pre-orders.
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Mar 24, 2006, 11:21 PM // 23:21
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#7
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Lion's Arch Merchant
Join Date: Mar 2005
Location: Netherlands
Guild: The Heroics
Profession: N/Me
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Well first, wow stole the instanced dungeons from gw ( if ure going to blaim games for stealing )
Second : I like the new missions and classes. And its true about the randomnes. But a bit fun. If you group up with guildys and make teams of 4 guildys, you got squads and you will have fun. A bit like the special team idea in a bigger fight.
And I hope they are going to change the faction deal that you cant switch factions so easy. Bit stupid now is that you just join the faction with most ground
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Mar 24, 2006, 11:26 PM // 23:26
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#8
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Underworld Spelunker
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Quote:
Originally Posted by AeroLion
If I wanted to play Random Arena, I'd play Random Arena. If this is the way these "competitive" missions are going to be handled, I'd like to know now so I can cancel my pre-orders.
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hi
did it even cross your mind that a bunch of the noobs you are complaining about are on guest invites ?
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Mar 24, 2006, 11:30 PM // 23:30
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#10
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Lion's Arch Merchant
Join Date: Mar 2006
Location: A pleasant place that needs more rain. T_T
Guild: The Rose Society
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Quote:
Originally Posted by AeroLion
Did it ever occur to you that I'd rather play with guildies or friends and have no interest in being paired with a random team?
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Did it ever occur to you that just maybe you'll be able to set up squads later on?
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Mar 24, 2006, 11:34 PM // 23:34
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#11
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Krytan Explorer
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Quote:
Originally Posted by Ninetail Trickster
Did it ever occur to you that just maybe you'll be able to set up squads later on?
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No, because in every interview I've read, Anet (Jeff Strain in particular) has said that the competitive mission groups are randomly put together. I'm not talking about the 12vs12 but the 8vs8 missions.
If I'm wrong, please point me to where I can find more information. I'd honestly be greatful because, up until now, I was salivating at the prospect of playing C2. At the moment, I'm deeply disappointed and reconsidering any future purchases of Anet products. I'd love to be wrong so that I can go back to thinking I'll be having fun again.
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Mar 24, 2006, 11:35 PM // 23:35
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#12
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Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
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You CAN play with guildies. And the fact that it's 'random' really isn't so bad.
Every time four of us in our guild entered together, we won--when other people see four people actively working together, calling targets, doing the objectives, they tend to follow along--when they aren't just ragequitting, of course.
Edit: Oh, you're all talking about the Competitive Missions. I haven't even tried those yet.
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Mar 24, 2006, 11:36 PM // 23:36
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#13
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Master of Beasts
Join Date: Jul 2005
Guild: Servants of Fortuna [SoF]
Profession: R/
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I'm inclined to agree with AeroLion here. What's the point of offering a competitive aspect to PvE (which I was greatly looking forward to), only to disallow any kind of team coordination? (therefore it's the 8vs8 I'm talking about, not the 12vs12)
Allow us to pick the team. I don't care if my team is made up of people who are new to the game and therefore suck, but I do care about it if it's a bunch of people who don't give one whit about what's happening and scatter in 8 different directions the instant it starts. We don't form guilds and use our friend's lists for nothing. I'd rather play with 8 people who can lose laughing than 8 people who can win while making life heck for each other.
I may just need time to cool down, as I'm incredibly angry with the game right now, but canceling my own preorder sounds mighty tempting. I love the look of Cantha. The place is beautiful. I simply adore the new pets. However, if half of the game is going to be random garbage... then I really don't know what I'll do.
What they should really have done was make this similar to Team Arenas, where you can enter without a party and get paired randomly with people, or you can form a team/partial-team and use them instead.
@Ninetail If we could set-up a team, then I'd be competely happy. However, competely barring any team formation is aweful. Especially since if you enter the towns with a full party while exploring, you get completely broken up and it's cause for much unneccessary backtracking while out doing quests.
"Oh yay! Let's erase our DP and then continue on. ...oh.... it's one of these towns."
Edit: @Kakumei, that's a temporary luxury that could be seen as an exploit. The only reason you're entering with your guildies is because there are so few people playing the mission that it has to sit there waiting to collect people for a good 10 minutes.
Edit#2: yeah... lol thought you meant the competitive missions Kakumei.
Last edited by Jenosavel; Mar 24, 2006 at 11:38 PM // 23:38..
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Mar 24, 2006, 11:38 PM // 23:38
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#14
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Krytan Explorer
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Quote:
Originally Posted by Kakumei
You CAN play with guildies. And the fact that it's 'random' really isn't so bad.
Every time four of us in our guild entered together, we won--when other people see four people actively working together, calling targets, doing the objectives, they tend to follow along--when they aren't just ragequitting, of course.
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And what happens when there are just too many people in the mission town trying to play where you can't rely on luck/odds that you will end up in a guild group?
I seriously don't understand why they didn't just make it like Team Arenas in that you could hit the enter mission button and hope for the best OR set your team up beforehand and then go in.
EDIT: Sorry, Kakumei. Guess we misunderstood each other. ^^;
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Mar 24, 2006, 11:39 PM // 23:39
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#15
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Lion's Arch Merchant
Join Date: Mar 2006
Location: A pleasant place that needs more rain. T_T
Guild: The Rose Society
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Quote:
Originally Posted by Jenosavel
@Ninetail If we could set-up a team, then I'd be competely happy. However, competely barring any team formation is aweful. Especially since if you enter the towns with a full party while exploring, you get completely broken up and it's cause for much unneccessary backtracking while out doing quests.
"Oh yay! Let's erase our DP and then continue on. ...oh.... it's one of these towns."
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My mistake, sorry. >_<;
I thought there was a system that allowed one to establish a squad of four beforehand. Perhaps I was getting confused with a PvP system...
Regardless, I apologize.
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Mar 24, 2006, 11:54 PM // 23:54
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#16
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Ascalonian Squire
Join Date: Mar 2006
Location: Aberdeen, WA, about 2 hrs south west of seattle, 30 mins from ocean.
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Reiteration and such...
Well, Kakumei had some good input there. Myself I have yet to try it, but as others have said, give it some time. At least wait the weekend and then check the forums again. And I also saw another post about how they belive the randomness is good because it doesn't allow one Uber guild to dominate. And the more I thought about it it made sense.
This is an ongoing conflict and if one Guild/Team was too badass then they could hold the line and dominate. And if what Kakumei says is true, then you can join/group with others, wich makes it better , But I deffinately see your point. I like to play with my friends and to not "easily" be able to jump in a part of the game I like with them would be frustrating.
And as always, if enough people don't like it, they will most likely change it to keep thier customers
Unfortunately nobody will know anything for sure until a couple months after the official release
Good luck, Hope it works out for you.
-Cym
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Mar 24, 2006, 11:54 PM // 23:54
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#17
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Frost Gate Guardian
Join Date: Jul 2005
Location: boston o.o
Guild: Pros At Inactivity [bleh]
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Quote:
Originally Posted by Loviatar
WAIT TIL RELEASE THEN YOU AND YOUR ....GUILDIES CAN SHOW HOW GOOD YOU ARE by pawning them
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thats the point though... we cant if it wont let us group together for the comp. missions :X
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Mar 24, 2006, 11:56 PM // 23:56
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#18
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Master of Beasts
Join Date: Jul 2005
Guild: Servants of Fortuna [SoF]
Profession: R/
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Quote:
Originally Posted by Ninetail Trickster
My mistake, sorry. >_<;
I thought there was a system that allowed one to establish a squad of four beforehand. Perhaps I was getting confused with a PvP system...
Regardless, I apologize.
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The OP mentioned both the 12vs12 battles (alliance battles) and 8vs8 (competitive missions), so I think there was some confusion as to who was talking about what. AeroLion and myself were talking about the Competitive Missions which allow absolutely no control over team formation (in a team game? ...please...). Some others (sounds like you too) meant the 12vs12, which does allow you to form a team of 4 at least. We were probably talking about two different things.
With regards to the Competitive Missions, it ticks me off so much, because this is supposed to be the PvEer's chance to shape the game world. These Competitive Missions are supposed to be the chance we PvEers have to shift the battle lines and help out our faction. ...but they're random. How could one possibly take them seriously if they're random? Do you see people taking RA seriously the way they do GvG? ...not a chance. So why is it that we PvEers have to be crippled when it comes to helping out our alliance? Why aren't we allowed to use the team skills we've developed with our fellows and instead have to play a 1vs1 game with 16 people involved (which is really what it comes down to).
If the Coop missions affected battle lines, I'd be able to write the Competitive Missions off for the roll of the dice that they are. However, to be able to contribute and conquer (the point of the game...) you have to play Competitive Missions, and for those you can kiss coordination good-bye.
...okay, I'm going to leave for a while. I'm just too angry right now and need some cool-down time.
Edit:
Quote:
Originally Posted by Cymrix
And I also saw another post about how they belive the randomness is good because it doesn't allow one Uber guild to dominate. And the more I thought about it it made sense.
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I'd be horribly disappointed with this. It's supposed to be a skill-based game... so why would they say "No, you don't get to have an advantage because you're more skilled"? .... *sigh and much disappointment*
Last edited by Jenosavel; Mar 24, 2006 at 11:58 PM // 23:58..
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Mar 24, 2006, 11:57 PM // 23:57
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#19
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Wilds Pathfinder
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The pvp missions are awesome. Kind of like a more active GvG battle. Awesome!
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Mar 25, 2006, 12:05 AM // 00:05
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#20
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Desert Nomad
Join Date: Apr 2005
Guild: Centurion Guard
Profession: Mo/E
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First, to anyone concerned about their pre-order, I say just cancel it. Do us all a favor and stop trying to use "I may cancel my pre-order unless it gets better!" as flame-bait. If you're having second doubts, don't waste your money until you're confident that you're going to get the product.
Second, if you want co-ordinated 8v8, you guild battle or run the HoH. If you want co-ordinated 4v4, you use Team Arena. If you don't want to have to mess with creating a specific build and just want to hop into some quick action to kick some ass (or get it kicked), you jump into the Random Arena.
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I don't know if you can co-ordinate 12v12 to any degree of consistancy. We won't know that until Factions is released and you can set guild alliances.
You CAN set a team of 4 though, and go in with 8 random people.
My advice? Don't view it as being unable to have a 12v12 co-ordinated battle. View it as being an extreme 4v12 challenge.
I've only played twice and I'm already thinking up really fun ideas.
Imagine a Mo/N sitting back inside the base, impervious to attack, doing nothing but 'party' effects?
I've already seen the power of a Minion Master for swarming the battlefield.
Want to be a self-sustaining warrior? I bet IWAY will whup some ass.
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In a nutshell, if you want to party hard with your guild members, 8v8 guild battles. If you want a nice little challenge with your guild members, 4v12 alliance battles.
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